The Gamingbolt website interviewed the PR manager GSC Game World Zakhara Bocharova, And the one, as usual, told about S.T.A.L.K.E.R. 2. The full text will publish later, but for now it remains to be content with a couple of small fragments, from where we chose the main thing:

The game will not be released on the consoles of the past generation because they simply will not pull it. Like, the developers do not want to limit themselves with outdated iron.

Bocharov Confirmed that S.T.A.L.K.E.R. 2 On the Xbox Series X will work in 4K resolution, and HDR technology will appear both on Series X and Series S.

Currently, developers have no plans for the release of sequel on the PlayStation 5 – they are focused on versions for PC and Xbox Series.

One of the causes of console exclusivity was the Game Pass subscription, where the militant will be on the day of the release.

And when the release happens, it is still unclear. Recently, the actor of the voice actor Alexander Vilkov He said that S.T.A.L.K.E.R. 2 they want to release by winter, however GSC called this information hearing.

May 1, 2021 Respawn launched a free weekend in the Titanfall 2 Steam version so that gamers can show their love for the game

May 1, 2021 The next Dragon Age 4 concept art shows a gray guard

S.T.A.L.K.E.R. 2: Heart of Chornobyl

The best comments

Neither personnel from the game, no intelligible gameplay. But promises, like a deputy before the election.

If the project is not optimized, https://nonukgamblingsites.co.uk/review/betfoxx/ then you are at least starting on it, it will be shock and inhibited. However, it’s hard not to draw an analogy with the Pytsovites, who at one time tormented with the sunk. It can be seen that they made conclusions, since they switched to the finished engine. Another thing is that now the stalker will look like another game. Khare, no matter how much hemor he carried behind him, nevertheless gave the game a unique style.

Wait for, not very technological or not very beautiful? These are just different things, and Oxymoron is just that the stalker is a very technological game: dynamic lighting and shading, Parallax Mapping (I don’t remember here whether it was already in the PM, or there was a sensible ballistics despite the fact that the game is not the best example. Another thing is that because of animations everything looked funny in places. I am not at all Persofan Stalker, but as “our crisis” he was not bad.

Nobody asks for money for them.

And I only now realized that it was necessary to rejoice at the boxes, because there will be no on the curling iron, and the bakers do not have video cards.

Reviewers were not forbidden to talk about consoles – they simply did not show the versions for them.

and how much slag came out.

Between the “Exclusive Platform” and “There will not be one of the platforms”, nevertheless, the difference is extremely significant. They can easily porce on the switch of a new version after a year or two after the release, if they manage to squeeze and do the resources to do this (which is unlikely). And we are not talking about one specific platform. Which is still isolated from the inside, and now it is slowly isolated from the rest of the game market. Everything is natural.

So Microsoft never promised that they would release their games from Sonya. By the unity of gamers, they always meant the release of games on the PC and the Xbox, namely their chip, when you bought a game on a PC and you can play it on the console.

She renders 2 pictures at once.

Sorry CD Red released Cyberpunk on dying consoles and received Diza for this

And on which engine The Medium game was? She did not come out on the old generation of consoles either.

I don’t know what unique charm are talking about, the vanilla stalker just does not look very. I can’t say more specifically about other aspects of the engine (such as physics or sound), but he gave the picture at the time the game was released frankly not very technological (it affected the development for a long time, because at the time of the announcement it looked even more or less).

It may be better to wait at the beginning of the game, and only then decide to rejoice or cry.

He looked amazing in the dungeons, but on open locations it really looked snotted, and the wooden animation, a completely static iron world, the clumsy model of characters and monsters affected, affected. But the light and shadows were really a top

In order to “scale”, or rather cut under a less powerful system and continuously test the influence of implemented features and changes on performance on old platforms, additional human resources are needed. Even the CDPR did not make it, but here we are generally talking about indie the studio, which makes the project not at all indie. Therefore, it is obvious that they simply are aware of the impossibility of embracing the immense. And concentrate on more realistic purposes.

What kind of idiotic claim. Linux even large studios, with the exception of Valv and their partners, are extremely rarely ported. Linux is a working environment, into the game platform, even with efforts, all the same Valv could not turn it. Therefore, spending human resources on polishing the port under the platform where two cripples live is simply pointless. And in this case, when indie, the studio develops such a large -scale project, it is simply impossible.

PC has always been a separate platform. So it will be a multi -platform.

Stalkash has a sensible video. I have already forgotten, but it seems, he said that in the chin they were even more “pumped”, some intermediate technology, STEP PARALLAX, it seems, is called.

And then it turns out that the game did not even start to develop and it will come out well, somewhere immediately after Half Life 3

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